Friday, January 27, 2012
Saturday, January 21, 2012
Apply and Discover 2.2
In my short paper for module one I addressed the importance of having a
differentiated plan for technology instruction. Thus, allowing educators to
learn technology at their own pace, taking into account their background
knowledge, abilities and limitations. Similarly, the UDL (Universal Design for
Learning) approach outlines the importance of having a “curriculum that
includes alternatives to make it accessible and appropriate for students with
different backgrounds, learning styles and abilities in widely varied learning
contexts” (Gardner, Schweder & Wissick, 2004). Another facet of UDL is
presented by Schrum and Levin (2009) when they describe the needs of “Millenial learners”. According to the authors, this generation needs to be
challenged and want to learn/work in an environment that supports
collaboration, creativity, flexibility and entertaining. Technology allows us
to meet these demands and support the needs of diverse learners. For
instance, the article: Technology
Applications that Support Diverse Learners (Gardner, Schweder &
Wissick, 2004) offers accommodations alternatives, such as graphic organizers,
for students that have limited memory, and attention/retention difficulties.
There are many types of organizers available in the Internet for different
applications, these can be customized with pictures, large font, bright color
background etc… These can be further modified for students that require
additional challenges. Other tools that I would implement in my classroom are
alternative web browsers, such as the BrowseAloud tool, EReaders, optical
character recognition software and text-to-speech such as the Mac TTS. For students that exhibit a passive learning
style or that have a tendency to lack motivation (may be due to issues at home,
etc..) it is recommended to engage in interactive multimedia, this can be
achieved by using artifacts such as the SmartBoard, see article: http://abcnews.go.com/Technology/story?id=4278772&page=1#.Txsyo5jgWFI. If this technology is not available, teachers can always create interactive lessons by incorporating computer games, videos that can be paused for group discussions, and online simulations or representation of concepts.
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